Villagers:
244/cyan_glazed_terracotta:0 = Random Prof Villager xxxxxxxxxxxxxxxxx
243/light_gray_glazed_terracotta:0 = Nitwit Villager xxxxxxxxxxxxxxxxx
242/gray_glazed_terracotta:0 = Butcher Villager xxxxxxxxxxxxxxxxx
241/pink_glazed_terracotta:0 = Blacksmith Villager xxxxxxxxxxxxxxxxx
240/lime_glazed_terracotta:0 = Priest Villager
238/light_blue_glazed_terracotta:0 = Liberian Villager xxxxxxxxxxxxxxxxx
237/magenta_glazed_terracotta:0 = Farmer Villager xxxxxxxxxxxxxxxxx
159:1/stained_hardened_clay:1 = Lord Villager

159:2/stained_hardened_clay:2 = King Villager
159:5/stained_hardened_clay:5 = Guard Villager xxxxxxxxxxxxxxxxx
159:4/stained_hardened_clay:4 = Sailor Villager xxxxxxxxxxxxxxxxx
172/hardened_clay:0 = Noble Villager xxxxxxxxxxxxxxxxx
159:6/stained_hardened_clay:6 = Captain Villager
87/netherrack:0 = First Mate Villager xxxxxxxxxxxxxxxxx
153/quartz_ore:0 = Cook Villager xxxxxxxxxxxxxxxxx
100/HUGE_MUSHROOM_2:14 = Worker Villager   xxxxxxxxxxxxxxxxx              
110/MYCEL:0 = Kid Villager (nitwits)  xxxxxxxxxxxxxxxxx

Special Villagers:
88/soul_sand:0 = NLBlackHeavenNL the Major (nitwit)
214/nether_wart_block:0 = Patriot the Priest
121/ENDER_STONE:0 = Eagle (In the cellar)
/concrete:3 = Fantasy

Villager Protection:
236/orange_glazed_terracotta:0 = Very strong iron golem  glazed
235/white_glazed_terracotta:0 = Strong Iron Golem

Animals:
245/purple_glazed_terracotta:0 = domesticated random cat (50% adult 50% Baby)
246/blue_glazed_terracotta:0 = domesticated random horse (70% adult 30% Baby)
248/green_glazed_terracotta:0 = domesticated random mule
249/red_glazed_terracotta:0 = cow (50% adult 50% Baby)
159:14/stained_hardened_clay:14 = Chicken (50% adult 50% Baby)
159:12/stained_hardened_clay:12 = pig (50% adult 50% Baby)
168:0/prismarine:0 = Spawn of Gizmo (Crazy cat) (reserve one for gizmo himself) (30% adult 70% baby)



Not in:
159:10 = wolf (not in)
159:13 = Parrot (not in)
247/brown_glazed_terracotta:0 = domesticated random donkey (not in)

Spawners:
52/mob_spawner:0 = Cave Spider Spawner (Catacombs)
252:6/concrete_powder:6 = Corrupted Knight Spawner


Mobs:
112/nether_brick:0 = Zombie Villager
251:10/concrete:10 = Risen knight (skeleton)
179:2/red_sandstone:2" = Necromancer (Evoker)
201/purpur_block:0 = Corrupted Liberian (Vindicator)
206/end_bricks:0 = Corrutped Knight (Wither Skeleton)
251:5/concrete:5 = Slime (Different sizes)

Chests:
trapped_chest = Junk
chest = Default City with lore
ender_chest = Special high reward chest

SourceFolder Blocks = ,origin/
SourceFolder Entities = ,entities/
SourceFolder Chests = ,..../LoreChests/OriginCity/

,./ = origins folder
,../ = Cities folder
,.../ = Objects Folder
,..../ = WorldObjectsFolder



Needs more Adjusting:

52/mob_spawner:0 = Cave Spider Spawner (Catacombs)
252:6/concrete_powder:6 = Corrupted Knight Spawner

trapped_chest = Junk
chest = Default City with lore
ender_chest = Special high reward chest

245/purple_glazed_terracotta:0 = domesticated random cat (50% adult 50% Baby)
246/blue_glazed_terracotta:0 = domesticated random horse (70% adult 30% Baby)
248/green_glazed_terracotta:0 = domesticated random mule
249/red_glazed_terracotta:0 = cow (50% adult 50% Baby)
159:14/stained_hardened_clay:14 = Chicken (50% adult 50% Baby)
159:12/stained_hardened_clay:12 = pig (50% adult 50% Baby)
168:0/prismarine:0 = Spawn of Gizmo (Crazy cat) (reserve one for gizmo himself) (30% adult 70% baby)


Issue?

HARD_CLAY:0 (turned back into block.. what is this placeholder?)
STAINED_CLAY:15 (turneed back into block with lowercase)
entity(3,1,7,STAINED_CLAY:11)




